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I also had a hard time not corrupting the image, or at least I think that's what was happening. Are you doing all that through FS-UAE, mounting the image and then able to drag/drop over?
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I was finally successful at getting MacOS installed and booting a few times, then I had a hard time understanding how to get files to copy over to the MacOS partition. I was also never an Amiga user so it was a lot of fumbling around in the dark (although I was also trying to build up my own image from scratch so that was probably mistake #1). I tried going down this rabbit hole last year and spent a solid month trying to get something working but it looks like you got much further than I did. (this guide requires an existing ShapeShifter. There are other options for doing this, but none of them are easy. You might need to configure ShapeShifter itself (to point to any new hardfiles) back on Minimig as launching ShapeShifter under FS-UAE might fail to load the GUI.
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Delete what you don't need to free up space and transfer your new hardfile from the Windows folder you mounted earlier (should be visible on the Workbench desktop) to an appropriate location on the image. On the image, the hardfiles for ShapeShifter can be located in Mac/ShapeShifter/Hardfiles (show all files instead of just icons in Workbench to see this drawer) and Mac/ShapeShifter//Hardfiles/. (Coffin itself has its own ShapeShifter configuration installed, if you want to poke around with that.

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Once set, go ahead and save your preset (give it a name, then click the red download button on the Home page), then click Start to boot into Coffin. On the hard drives page in FS-UAE, I recommend setting the first slot to coffin_r58.hdf (any volume with a bootable Workbench environment should work), the second slot to ShapeShifter.hdf, and the third slot to a folder on your computer (click the folder icon) containing the Mac hardfiles you wish to use on ShapeShifter. I recommend booting into something other than the ShapeShifter image itself, as it might fail to load since it has a Startup-Sequence which autoboots ShapeShifter and FS-UAE will not cooperate. ROM & RAM/Kickstart ROM/kick.a1200.46.143 (other ROMs may also work) Home/Amiga Model/A4000/3.1 ROM (68040 CPU also works) (these settings might not be optimal but they seem to at least work) Source an appropriate Kickstart ROM (I use kick.a1200.46.143 for most of what I'm doing on an emulator)
Shrinkit macintosh 68k install#
Install the FS-UAE Amiga emulator (WinUAE also works and has a few extra options (can create hardfiles), but is harder to use) Quick and dirty ShapeShifter image editing guide (for Windows users): Here's a rough little highlight video showcasing some stuff that runs OK on the emulator: Got any color Mac favorites you'd like to see on the image? Chime in!
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Still, it's a pretty good experience given the software itself plays nice. It really depends on the game - very hard to predict what will and won't work without directly testing. Even some mid-90s fare like SimCity 2000, SimTower, and Escape Velocity run pretty decently, if slow at times. The Minimig/ShapeShifter hybrid as it currently stands is quite a capable little solution. That's probably as much as I can say because if I say something like "I'll release today" I'm pretty sure it's going to self-destruct but the processes I've used have been so arcane and labyrinthine I don't even know exactly what I did at this pointĪt any rate, I think I may actually finally be getting close to having something to release. I probably did something weird with the one partition that ShapeShifter found suitable to mount directly. Will it directly mount an existing empty Amiga partition? Will it ask to format it? It's like Schroedinger's hardfile. My current confusion stems from the DeviceDisk feature in ShapeShifter which seems somehow arbitrary in behavior. I just went down a very long and dark rabbit-hole learning about Workbench and AmigaOS and HDToolBox and FFS and PFS3 and Startup-Sequence and user-startup and S, T, L, Devs, and a million other things. I've been working on a ready-made image for this emulator, and there have been a lot of roadblocks and bumps on the way. I have mentioned it a few times in the MacPlus thread, but it seems like there's a place for a specific thread. I'd like to talk about ShapeShifter Mac emulation on the Minimig core.
