

- Rising world console commands list how to#
- Rising world console commands list full#
- Rising world console commands list mods#
Search bar in crafting menu now also accepts block ids (to search for a particular block material).You can now paint boats (by using the paint roller).Creative Mode F8 (1) tool now provides continuous editing (hold left mouse button).Cutting a tree or destroying an object now scares nearby animals.Added seat object (similar to the seat in the Java version, but now resizable).Added 10 scaffolding objects, including ladder elements and a trapdoor.
Rising world console commands list full#
This should fix some lags some people were experiencing in multiplayer.Īs always, you can find the full changelog attached. In addition to that, we've implemented some improvements to the network system. There are various new objects (scaffoldings, chests, seating, cooking grill etc) as well as several changes and bugfixes.
Rising world console commands list how to#
We'll provide updated example plugins and a detailed guide about how to set up your IDE soon, but in the meantime, you can find some basic information here: Īpart from the new API, this update also introduces a few new other things. However, this is something that can only be done by the plugin creator. Old plugins from the Java version are not automatically compatible btw - but upgrading them to the new API should be quite easy (there were only minor syntax changes). If you encounter any bugs or if you have any questions or requests for new API methods, please let us know! We have a dedicated section for the API in our forums: Please bear in mind that this is still an experimental release! Some events and methods may still not work, and you may also run into other issues or bugs when using plugins. The API also enables you to modify the models (or any sub-component) retroactively.Ĭustom 3d model (fbx file) loaded through the Plugin API custom materials and shaders, particle effects, physical components etc).Ĭustom VFX particle effects created in Unity and loaded through the Plugin API (through an Asset Bundle)īut of course you can also load model files (like. Unlike the old API, the new Plugin API now supports Unity Asset Bundles: This enables you to load prefabs created in Unity, which may contain almost any Unity component (e.g. Plugins usually remain compatible after a game update btw, and the risk of plugins interfering with other plugins is a lot lower. In addition to that, the game handles sync between clients automatically, which makes it a lot easier to create multiplayer-compatible plugins. This also increases the security for the client (because no - potentially malicious - code is executed on his end).
Rising world console commands list mods#
The Plugin API has a few advantages compared to traditional modding: In multiplayer, plugins are always executed on the server - this means the client does not have to download any plugins or mods in order to play on that server.

You can also load custom 3d models, play custom sounds or internet streams or create new UI elements. if the player picks up an item or receives damage) and respond to them accordingly. The first (experimental) version of the new Plugin API is now available! It enables you to modify the game in many ways.
